MEAN MACHINE BASEBALL LEAGUE

CONSTITUTION:

(new rules for 2019 season are in bold)

ROSTERS:

Active roster consists of 22 players           C (2), 1B, 2B, 3B, SS, MI, CR, OF (4), UT, P (9)

                No minor leaguers allowed to be active.

                Team has 2 bid periods to reserve a minor leaguer or loses that player to the bid pool.

                                Team who loses minor leaguer cannot bid on that player that week.

Reserve consists of 10 players (reserves, minor leaguers and dl players).

No more than 32 rostered players can be on a team by first NL Game on Tuesday after bids.  However if you are making a player just acquired that Sunday night active for Monday's games then your entire roster must be correct Monday. 

1 additional hitter may be added to an active roster on September 1 (23 active and up to 10 reserves).

20 games started  at a position the prior year or the common sense rule applies to roster eligibility (player is named the starter at a position and can be verified by a national website).  Player’s named as a part time starter at a position cannot claim to be part of the common sense rule.

DRAFT:

$300 salary cap / $100 FAAB.

Draft dollars are not allowed to be saved and used as FAAB.

32 rounds

After 22nd round any team may stop at any time by “passing” when it is his turn to name a player.  Once a player passes his turn his draft is over.  You cannot pass if you have a minor leaguer active.

5 to 13 players may be kept, including minor leaguers.  You can fill 22 to 32 roster spots at the draft (22 active and 10 reserves).

Minor leaguers may be brought up and bid on.

Only players signed to an NL team may be drafted.  AL players may be held if already on a roster.  Free agents already on a roster must be waived.

For every minor leaguer held or drafted you must leave enough money to continue bidding into Rounds 23 (and up).  Your roster at the end of your draft cannot have any minor league player active.  If you do (have minor leaguer active) you must waive the minor leaguer(s) to make your roster correct.  This will leave you with a hole(s) in your roster until the first FAAB bids.

FAAB:

$100 starting amount for every team.  (Leftover salary does not count towards FAAB)

Bid in $1 increments.

Ties go to lower team in standings – however after that lower team “wins” a tiebreaker they move to the end of the line – so a tie on a second player (same week) they would lose to another team (as long as that other team hasn’t already won a player himself).

$0 FAAB balance – you may bid $1 in the Journal.  You lose all ties to anyone who has FAAB money left.

 

BIDS:

If a team bids on a player that is listed in the Transactor they will win that bid over ANY bids made on the journal for that same player.  Transactor bids take precedence over Journal bids no matter the amount.

You cannot change/alter your order of bids in the Journal.  Journal bids are last in the order.  For this reason any ties in the Journal go to the lower team in the standings (current day) regardless of Transactor bids.

Waive players – do not Release (released players do not show up as available to Claim)

Until further notice because CustomStat’s Claim section is messed up we will use the Journal for all Claims.  This way you can list in order of preference.

It is a team’s responsibility to check the transactions and Claim a player who was waived or released – do not bid.  If you are the only team who does bid you will get that player (as a claim).  However if you bid and another team does Claim – the Claiming team win’s that player.

TRADES:

Minor league players cannot be traded.

You cannot trade for a “player to be named later”.

Deadline is week after MLB trade deadline.  Trades must be posted by midnight AND fit on both rosters or they are nullified.  You may not go back and amend the trade to fit by altering the players involved or throwing in an additional player(s) since it will be after the deadline.  No exceptions. 

Salary money or FAAB cannot be included in a trade.

PLAYER CONTRACTS:

All players are signed to a 3-year deal.

The clock on a minor leaguer’s contract (starting this upcoming 2019 draft) does not start ticking until he is called up to the major leagues (regular season – doesn’t matter if he gets in a game).

Before the 3rd year of a contract $15 may be added to the player’s salary to extend the contract 3 additional years.

Players waived while on an extended contract will incur a $5 salary cap penalty per remaining year.  (Salary cap penalty occurs the following draft).

Players traded to an AL team while on extended contract can be waived with FAAB penalty.

INCORRECT ROSTERS:

Rosters must be correct by first NL game Monday if you have an active player who you just acquired Sunday night.  If you are not using a player you acquired Sunday night then your roster must be correct by Tuesday’s first NL game. 

In an effort to make penalties for roster infractions “cut & dry” these rules are instituted (they should never occur as they give ample time for a team to fix his/her roster)...

If an active roster player is sent to the minors he must be reserved within 2 bid periods.  If player is still active another player may post this issue on the chat board.  From this point team has 48 hours to make their roster correct or they lose that player.  If the roster cannot be made correct by activating a reserve player, then a trade must occur to fix the issue.  If the issue occurs after the trade deadline that minor leaguer will be lost as there will be no way to remedy the situation.  Bottom line:  it is team’s responsibility to make their roster correct.

If an active player does not qualify at the position they are in you will have 24 hours to remedy after infraction is posted.  Only 24 hours is given because this scenario should never occur.